Marathon (2026)

Bungie’s 2026 PvPvE extraction shooter: Runners in Shells on Tau Ceti IV, in the ruins of the New Cascadia colony, set ~2893 — the trilogy’s far future.

Overview

Marathon (2026) returns to Tau Ceti IV roughly a century after the events of the original trilogy. The planet below the old colony ship is now a ruin: New Cascadia, a once-thriving settlement, has been catastrophically abandoned. Runners — mercenary soldiers encoded into Shell bodies, legally outside ordinary human protections — drop into contested zones to extract loot, fight rival squads, and uncover what happened here. The game is a PvPvE extraction shooter; its lore is delivered through in-game Codex entries scattered across five maps, a dense web of corporate Intercepts, and the Runners’ Guide threat database.

The colony’s collapse is not a simple disaster. The New Cascadia AIs — eight intelligences that governed city systems, agriculture, and security under the umbrella of the Rhea Suite — are present, fractured, and in some cases actively hostile. Their degradation follows patterns that echo the rampancy of the trilogy’s AIs, and the source material links several of them directly to corporate decisions made by the factions now fighting over the ruins. Whether any of the colony AIs retain coherent will, and what they want, is a live research question the Brane tracks.

Six corporations compete for control of New Cascadia’s salvage and secrets: NuCaloric, Sekiguchi Genetics, CyberAcme, Traxus, MIDA, and Arachne. Each issues contracts to Runners through the Codex, and each has left intercepted communications in the ruins that tell a different story than their official lore entries. UESC — the United Earth Space Council, the same governmental body that launched the original Marathon — maintains a presence in the intercepts as well, with black-project files (Project Goliath, Protus) that suggest the colony’s fate was not entirely accidental.


How the lore is organized

The Brane mirrors the structure of marathon.karnemir.com 1:1 in Mirror/, then builds entity and thread hubs in Brane/ on top of it. karnemir organizes M2026 lore across three top-level sections:

Codex

The in-game lore database, served by CyberAcme’s 802.11 Neuro.Filter. Subdivided as:

Career

  • Orientation — C.A.R.R.I. onboarding for new Runners (7 volumes)
  • Pacesetter — ranking and reward structure (1 volume)

Loot

World — Maps

World — Threats

World — Activities

Factions

Runner

Intercepts

Leaked corporate and governmental communications recovered from the ruins. Four sources:


The colony AIs

New Cascadia’s eight AIs operated under the Rhea Suite umbrella governance system. Each oversaw a domain of colony life; each is now compromised in ways the Brane is mapping.


Factions

Six corporations compete for New Cascadia’s ruins and secrets:

  • CyberAcme — Shell technology and Runner infrastructure; issues the Codex via its 802.11 Neuro.Filter
  • NuCaloric — agri-biotech; connected to the Darius AI and the Novel Contagion
  • Traxus — the largest corporate presence; most Intercept volume of any faction
  • MIDA — the most opaque faction; Intercepts include a cross-faction thread (see Cerberus)
  • Sekiguchi Genetics — genetics and biotech; intercepts held in Japanese
  • Arachne — the smallest known footprint in Mirror; one Comms page only

Threads

  • New Cascadia and the Anomaly — the M2026 story arc: what destroyed the colony, what the corporations want, and what the AIs remember
  • The Anomaly — the central environmental and narrative enigma on Tau Ceti IV
  • Cerberus — a code-fragment entity recurring across MIDA, NuCaloric, and Sekiguchi contracts; a cross-faction research thread

Bridge from the trilogy

Marathon (2026) is set ~a century past the trilogy’s close. Several elements carry forward directly:

  • Durandal — seized the Pfhor ship at the end of Marathon (1994); his centuries of activity between M2 / Infinity and M2026 is a primary Brane research thread
  • Tycho — last seen assimilated by the Pfhor; any presence in M2026’s timeline is an open question
  • S’pht — the cybernetic enslaved species whose revolt ended M1; their post-emancipation status in M2026’s era is unresolved in source
  • Pfhor — the invading empire; their role in M2026’s political landscape is under investigation

These connections are explored in depth in the relevant character and concept hubs, not here.


Where it appears in the vault

Marathon 1, Marathon 2 - Durandal, Marathon 2026 — Seasons and the Sentinel, Marathon Infinity, Runners, S’pht’Kr, Tau Ceti IV, The Marathon Incident

Mirror pages

The local 1:1 pages this hub’s citations resolve to — the twin’s own ground truth.

Sources


Every factual claim above is cited to primary Marathon source material — see Sources below. Cross-corpus connections and interpretation are the vault’s own; where the games are silent, this page says so.

Footnotes

  1. NuCaloric contracts