Active Camo
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RUNNERS’ GUIDE v.1.001.01.tciv
ASSASSIN PRIME ABILITY: ACTIVE CAMO
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OVERVIEW: Few abilities are as advantageous for both lethality and pacifism as ACTIVE CAMO. When invisible to the world—or as quasi-invisible as light-bending camouflage can achieve—a RUNNER is given choices. Strike or retreat. Engage or avoid. Controlling your options in uncertain environments can tilt your odds toward survival. As a RUNNER, few things are more valuable.
OPERATION:
• Slip into ACTIVE CAMO
• Go INVISIBLE
• Move as a SHADOW
• STRIKE at will
• Or ESCAPE unseen
• You were never here
HISTORY: ACTIVE CAMO is a complicated technology. The UESC worked in secret for centuries to perfect its use on an individual scale. Applications to robotics were the first successful executions of anything sized for single-soldier use, but condensing the tech and power requirement to anything that would allow comfortable mobility seemed impossible. Then came SHELLS. With a SHELL, the body could more easily and seamlessly merge with the tech. As with many mil-sci breakthroughs, the UESC’s eventual success started an arms race. One RUNNERS took full advantage of.
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[RNNRqterm] || CyberAcme Systems, Inc. ///REDACTED///
— everything above is 1:1 source · from assassin · karnemir ↗